The Guardian interviews senior producer, Jeff O’Connell, Sleeping Dogs, discussing the game’s history, design and open-world concept. “Open-world games have a lot of stuff in them – in Sleeping Dogs, between the main missions and all the collectibles and everything else, there are around 300 things to do; there are hours of cut-scenes and it’s a big game world,” says O’Connell. They also discuss Sleeping Dogs 2…
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