Applicants must have a strong understanding of traditional animation fundamentals and character creation.

This is a short term temporary full time role until December 19, 2014.



  1. Animate high fidelity character based action
  2. Implement animations to prototype and test in game using a simple state machine
  3. Work with programmers to identify and solve issues in the animation / implementation pipeline
  4. Work with programmers and tech artists to solve issues with a character rig
  5. Understand the character animation pipeline from asset creation to in-game implementation
  6. Familiarity with any graphical state machine (Kismet, Playmaker) a big plus, but not required
  7. Does not necessarily need to understand the nuts and bolts of an animation exporter, but it would be plus



  • Experience with Max and Maya animation tools.
  • Current knowledge of software and industry techniques.
  • A passion for making and playing games!
  • Strong key frame animation skills.