Character Artist

The ideal candidate will work within the art team to create photo-real 3D characters based on reference materials while aligning with the artistic vision and concept of the game. Attention to detail and a solid understanding of art fundamentals including proportion, color theory and design is required.


Duties and Responsibilities:

  • Realizes the overall artistic vision of characters based on design, concepts and descriptions
  • Designs, models and textures high quality 3D characters, paying close attention to anatomical proportions and physiology
  • Contributes to character designs by finding appropriate reference material and generating 2D concepts as needed
  • Collaborates with Art, Animation and Design department leads to create technically sound, engaging and memorable characters
  • Works with the Art Director to understand art direction and style requirements, and to create and efficient, streamlined pipeline
  • Mentors and trains junior artists


Skills, Attributes and Education required:

  • 3+ years of experience creating characters for video games
  • Formal art education such as BFA from accredited art or design school or equivalent level of experience required
  • Excellent character modeling and texturing techniques, both high and low poly
  • Skilled in traditional 2D art such as drawing and painting
  • Excellent understanding of human and creature anatomy with a keen eye towards form, structure and silhouette
  • Strong proficiency in modeling, texturing and lighting 3D characters
  • Understands the needs of animation and ensures geometry functions as requested
  • Solid understanding of game engine, pipeline and workflow required for creating characters and uses this understanding to anticipate potential problems
  • Receives feedback and modifies work based on direction
  • Excellent communication skills: Can effectively communicate ideas verbally and with imagery
  • Ensures consistency in art style and quality of own work
  • Uses in-house tools as appropriate; provides feedback to improve the tools
  • Follows schedules and meets deadlines
  • Experience with Maya or 3DSMax, Photoshop, Z Brush
  • Accurately estimates time to complete work and manages competing priorities


And we’re live!


Earlier today we opened the figurative floodgates and let the gaming hordes into the first ever Closed Beta of Triad Wars. It’s been a long way to get here so it’s incredibly satisfying to see real gamers playing the project we’ve been working for a while.

At this point we’re keeping the number of people playing the game deliberately small but we’ll be ramping up soon and will be sending out more Closed Beta keys. If you’ve not signed up yet click here

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