Art

Art

No positions available at this time.

Admin

Admin

No positions available at this time.

Audio

Audio

No positions available at this time.

Design

Design

No positions available at this time.

Production

Production

QA Tester

 

General

General

Can’t find what you’re looking for?
Send us your resume.

APPLICATION PROCESS:

SCREENING

Your resume is reviewed by Human Resources and the Hiring Manager.


INTERVIEW

If you are short listed, we will be in touch and will arrange for a brief interview by phone. This is then typically followed by discipline-specific, in-person interviews.

OFFER

Once we have all had the chance to get to know each other, and everyone feels that the position is a suitable fit, we can then present you with a job offer.

Life at the Front

Sharon X.

Artist, Front End

UFG is great, and I don't just make art; I'm a collaborator. I talk to designers to fully understand the screen I'm working on, I check with programmers to make sure the design makes sense before I start to make the art; it’s a constant back and forth. There’s also wonderful opportunity for growth. I put my own thoughts and opinions into the art, and I've been encouraged to create outside of my comfort zone – something I was hesitant to do before.

Ben M

Audio Director

I started at UFG with a decade of experience, mostly in the UK games industry. Even for someone with a lot of experience, working at UFG brings enough new challenges to keep things feeling fresh. The type of games we make bring unique technical challenges—which often take a lot of blood, sweat and tears to overcome—but the end result is worth it. Whether I’m working with game designers, composers, audio designers, programmers, artists or animators, each day is different from the last. One thing you don’t get at UFG is bored!