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Technical Art Director

The responsibility of the Technical Art Director (TAD) is to design and implement artist friendly workflows. A combination of strong creative aesthetic and technical knowledge are pre-requisite.

• Design workflows for new content types
• Understand, evaluate and improve existing workflows and tools
• Work with the Programming Team and Project Management to prioritize and implement efficiency improvements and new features.
• Document art production techniques
• Champion simple workflows
• Communicate effectively with both artists and programmers
• Mentor the direct reports on their team


• Thorough knowledge and proficiency using 3D modelling packages, including but not limited to 3D Studio Max
• Degree or BA in computer science, Fine or Commercial Graphic Arts or equivalent professional experience and a minimum of 3 years of post-secondary training
• Thorough knowledge and efficiency using 2D art creation/manipulation packages, including but not limited to Photoshop, After-effects etc.

The ideal person must possess an in depth knowledge in both Shaders and Art:


• Needs to have a strong artistic eye regardless of background
• Strong understanding of lighting models, post processing and lens effects
• Strong understanding of DX9, DX10 and Shader Model 3HLSL, GLSL, or CG programming
• Possesses the vision to help push the boundaries of our rendering technology
• Proficiency in Max Script would be an asset


• Works with Art Director to design and implement needed art production systems
• Maintains and improves art production pipelines
• Solid knowledge of modelling, texturing, shading and lighting systems
• Thorough knowledge of character, vehicle and prop rigging as well as special effects and destruction systems
• Proven experience with world building workflows and streaming solutions
• Solid knowledge of model, texture and lighting systems
• Some proven experience with world building solutions
• Constantly reevaluates the art pipelines for improvement
• Scripting skills an asset

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