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The ideal artist is responsible for the design and creation of 2D & 3D effects and to perform other arcane tasks with our particle editor.


  • Utilizing both commercial and proprietary software tools, create visually stunning 2D & 3D effects in a real time, multiplatform game development environment
  • Build and animate 3D objects to represent in-game destruction events
  • Effects include rigid/soft body dynamics, particles and shaders to simulate effects of explosions, smoke, fire, steam, fog, etc.
  • Collaborate with art and design teams on game engine capabilities and limitations to achieve highest quality effects
  • Design and create in-game and pre-rendered special effects and post production work
  • Create technical documents and tutorials


  • Minimum 1 published game title as VFX artist
  • Excellent working knowledge of at least one major 3D software package (Maya, XSI, 3DS Max, Photoshop, etc.)
  • Skilled in 3D graphics, particle systems, dynamics, shaders and relevant commercial software applications
  • Ability to quickly master proprietary tools and development processes
  • Experience in working with shaders
  • A passion for video games


  • Experience with Max, Max Script
  • B.A. or equivalent degree preferred

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